It just makes assumptions like Accelerate = Up, Brake = Down, Handbrake = Back and Upshift = Confirm (I'm sure that's not exactly correct, but you get the point). There's no way to set up separate keybindings for the menu navigation. It's a fun game, but the menu controls are annoying. ![]() Especially sorting through piles of items. I think I will go back to them someday, but the interface still scares me away. The only advantage to tank controls I could see is maybe for more accurate shooting mechanics, as dual-analog controllers weren't a thing yet, but surely someone could've figured out lock-on targeting before Ocarina of Time came out. □ Who in their right mind thought that THAT was a good idea? Super Mario 64 came out in mid 1996, and it was one of the first 3D 3rd-person games to NOT have tank controls, so there was really no excuse for developers to continue using tank controls after that point. System Shock is one I still haven't played, but I could probably get used to the control scheme for it. As for Incoming, I remember it being a little bit hard to control, but I had a lot of fun playing it with a flightstick when I was younger. They are a bit slow, but it's easy enough to set things up in a modified WASD configuration, and I would definitely say I prefer this setup to the default controls. I don't actually mind the mouse controls for Descent II. I will never understand why the programmers crippled their game this way, were they really that uncertain of the calibration of the dualshock controllers? Reply 41 of 68, by tincup In Gran Turismo 2 the deadzone was maybe 25%, still way too much but at least more manageable. Gran Turismo gave me a lot of headaches with its analog controls as it has something like a 50% deadzone for steering, using digital controls was better but killed most of the fun for driving. ![]() The Descent games I preferred to use a joystick where I use one hand on the keyboard and one on the joystick, I didn't use the throttle but use WASD for forward and strafe and use the joystick for rotate. ![]() Terranova: Strike Force Centauri largely uses the same controlscheme, it isn't really that different than mech games of the day.Ĭrusader: No Remorse/Regret didn't have the best controls but I thought that if I set Numlock to rotate I could control my character well enough, with Shift to rotate faster, I had a lot of fun playing these games. In my oppinion the default controls make you play more prepared and it works this way but I guess most people aren't willing to give it a try and are modding it with mouse aim which makes the game a laughable easy sealclubbing simulator which contrasts the dark atmosphere it tries to create. I always thought System Shock had adequate controls, the thing is most people want to play it like they play Doom and run and gun everything in sight.
0 Comments
Leave a Reply. |