These changes should result in demonstrable improvements in view performance in environments where there are a large number of avatars, and the capability is sensibly used. In addition it also improves to how avatar imposters are rendered and updated.The new Jelly Doll updates now included in this release of Kokua improves how avatars are “jelly dolled”, by a) rendering them as a simple grey shape (rather than a solid colour) and avoids attempting to render attachments.There have always been a number of visual and technical issues with the manner in which these avatars have been rendered.Originally introduced in 2015 (and with various updates since) Jelly Dolls is a means for users to reduce the avatar rendering load on their systems, by having any avatars around them that exceed a certain complexity value (set via a slider) render as a solid colour and minimal detail. The 6.4.13 brings Kokua to parity with the official 6.4.13 Jelly Dolls viewer, revising how “Jelly Dolled” avatars are rendered. This is no longer the case with the new Jelly Dolls Note the colour and rendering of attachments on the left – the latter of which adds to the cost of rendering the Jelly Doll. Kokua 6.4.13 Jelly Doll Improvements Jelly Dolls old (l) and new (r). In addition, these updates incorporated all RLV updates from release 2.9.28.1 to 2.9.20.0, together with multiple improvements from the Kokua team for RLV functionality, and also assorted general bug fixes and improvements. 6.4.12: parity with the official viewer 6.4.12 Dawa Maintenance RC).6.4.11: parity with the official viewer 6.4.11 (Cachaça Maintenance RC).6.4.10: parity with the official viewer 6.4.10 (Mesh Uploader), incorporating the Firestorm contributions to improve information supplied by the mesh uploader and additional improvements from the Lab.6.4.9: parity with both the official viewer 6.4.8 (Bormotukha RC) and 6.4.9 (Love Me Render 4).6.4.7: parity with 6the official viewer release 6.4.7 (Arrack Maintenance RC).6.4.6:moves the viewer build to using Visual Studio 2017 (Windows) and a more recent version of XCode (Mac).Implemented the Firestorm feature show the parcel boundary highlighting up to 4,000m (Build floater → Advanced Build Options → check Show parcel Selection Outlines and “…up to maximum build height”.Įnabling parcel boundary highlights to maximum build altitude.Parity with the official viewer release 6.4.3 (FMOD studio update).New licensing of KDU for better rendering and LL Havok third party extensions.Note that the menu can be reverted via the last option on the Advanced menu – a restart will be required, however for the change to take effect. Note the new menu will be used following a clean install of Kokua. The old (top) and new (bottom) Kokua menus. This sees the more popular options from these menus moved to the Me and Command menus. It see the removal of the Edit and View menus. Since Kokua 6.4.9, any clean install of Kokua will result in the viewer displaying an updated menu structure that comes closer in layout to the official viewer. However, given this is the case, and given Kokua 6.4.13 has recently been released, I thought I’d run through a quick round-up of the changes since 6.4.2 and 6.4.14, with a focus on the most recent release. I hadn’t actually realised until this past weekend, but I’ve let my coverage of the Kokua slip by a fair few releases – my apologies to Chorazin and the Kokua team for allowing this to happen.
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